Wyter Questions:
The clan Wyter's three abilities start out at 10W, plus an amount
calculated for Extraordinary Support from all the adults in the clan,
correct?
Thus with an average clan of 500 adults and 100 elders, this would be a +20, making each of the Wyter's three ratings 10w2, correct?
Any variation other than from the Clan Questionnaire is based on my assessment of the needs of the campaign, correct?
Questionnaire Questions:
There are several clan attitudes that can result from the
questionnaire. May all of these by taken by the players if they wish?
Is their any cost to their other abilities? In other words, is there
any reduction in their abilities (number or rating) from character
generation as a result of taking these?
Are there any effects (campaign consequences, rather than game effects) from the picking of a Heortling tribe, or is this fundamentally ornamentation?
What's the Thing with Many Bodies? Disease spirits? Gorp? Miscellaneous Chaos monsters?
HeroQuest Questions
What's the difference between a Talent, Spell, Feat, and Charm? I
understand that it is all common magic, and I understand what most of
these words mean in a Gloranthan context, but I am not certain about
Charm and Talent.
What will be the amount for a `Standard Augment' i.e. one without any dice rolling?
One Last Question
I am planning on all the characters starting as Initiate-level, i.e.
18-20 year olds. I was thinking that as Keyword ratings, I would go
with Culture 12, Occupation 15, Magic 15 (no devotees), all others
12, and two abilities at 1w and 18. How does that sound?
Some of these are rulez questions, but I am hoping that this forum is still appropriate for them. - Thanks,
Doyle Wayne Ramos-Tavener
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