> had a look at the LoA site - v.nice.
Thanks.
> However the Fyrd & Phalanx rules didn't really
> appeal to me. Too much low-level stuff going on
> for a "real" battle feel IMO. But of course I'm
> a DBx* person so I'm probably coming at it from
> a different PoV from you.
I'd thought of doing a DBx-style Stand system (or Piquet, with 4 stands to the unit), but I grew up with WRG rules, and like to see the unit shrink as it takes casualties :-).
John Medway had a pretty straight set of DBGlorantha rules (Red Devastation) back in the late RQ days, but I don't know what he's done with them since then.
> Anyway on to my real point. Ever since reading
> HW I've thought that the flexible, narrative-driven,
> scale-independent mechanics could be really cool
> campaign system for a GM'd miniatures campaign. This
> would allow you to cut out all the bean-counting
> that normally goes on as part of them and yet still
> have a framework to support the story/battles.
> Have you had any thoughts about this sort of thing
> and how it might work?
At the moment I'm just working on the battle rules, but I do have some thoughts on campaigning - I just haven't put them down on paper yet or tried to make them practicable
For Military Campaigns in the RPG world, have you taken a look at the Gwandor saga or the other campaigns on Wesley's site? http://www.celtic-webs.com/glorantha/campaigns/gwandor/gwandor.html
> *A family of wargames rules published by WRG in the
> UK that are loathed or loved in approx equal quantities
> as far as I can tell.
I neither loathe nor love them - they're okay.
And you can always come join the fun on the Glorwar list - http://groups.yahoo.com/group/Glorwar/
RR
It is by my order and for the good of the state that the bearer of this has
done what he has done.
- Richelieu
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