>I need to make some choices when I run Orlanth is Dead, to fill in some
>missing information. I can do it my way, but I was wondering what other
>people had done.
>
>Page 54 says that 'wyters that are not from Orlanth, Ernalda, or their
>kin' and the context of the otherwise clear statement that 'no wyter
>speaks' implies that only wyters associated with Orlanth and Ernalda are
>unable to speak. OK, but *which* wyters are 'from' Orlanth and Ernalda?
>
I'd assume its those of groups for which those are the primary deities.
Thus clan wyters will be 'from' one or other of Orlanth and Ernalda
(depending on your earth-storm mix from the questionnaire, I guess), but
the Elmali clans and the Torkani should be OK. For smaller groups, if
they're specifically associated with a deity (say, a Humakti warband)
then the wyter is 'from' that deity. If they aren't, I'd say that the
wyter is just 'from' the God World, and is probably still functional.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
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