Re: New devotees, starting feats

From: Jeff <jakyer_at_...>
Date: Fri, 07 Nov 2003 21:15:36 -0000

Sometimes. I've never been comfortable with standins. But then, I always think that something worse could happen so I let my players use them. *SOMETIMES* they work. Sometimes they end up with 2 similar encounters and may use up that 'heroquest moment' for nothing.   

> But one issue is that HeroQuests are supposed to be reenactments -
> while much can vary there is still more room for surprise in a test
> carried outside a formal HeroQuest - even a Practice Quest.

Not... entirely. Its amazing how much baggage the hero brings along with him in the quest. Folks tend to forget that...

There's been considerable powder burned over that issue and you might want to look into the archives here for some interesting takes on heroquests and reinactments (there's also a fairly long thread about it on RPG.net which has some very, very good posts by some folks here).

> >It might aslso be wise to then
> >then re-read the section on initiation and devotion. Both are, in
> >fact, heroquests. Fairly specific, easily defined and easily
> >completed ones, but heroquests none the less.
>
> Otherworld Journeys, to be precise.

Heroquests. To use *your* comment earlier, its "just" reenactments. According to Greg, even learning a feat is a small heroquest. Devotion is so much more important than a mere feat, don't you think? I do.  

But your milage may vary,

Jeff

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