> 1. Start off with lower Ability ratings.
>
> 2. Restrict Magic
> Start everyone off as Commonual/Lay Worshipper/Spiritist magic users.
And make sure that any Common Magic abilities must be purchased separately during character generation, or learned in-game.
> 3. Restrict Followers.
> Don't let them take followers at character creation, or make it cost a bunch
> of (or all) their "build points" to do so.
I'd relax this in some cases, eg. it's OK for a young shepherd/hunter to have a pet alynx for instance ...
> 4: Stay off the Hero Plane.
> And a bonus number:
> 4. Give them Order
Julian Lord
-- __________________________________ "Hmmm, I've heard of other powers. Can you tell me about ... ... Real Life ?"
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