wrote:
> I'm not very strict about protocol in describing actions. Two of
> my players are very good at vivid descriptions of what they want to
do,
> the other two aren't. I have them make a statement of intent, but
then
> we jointly decide what the results tell us happened.
>
> We had loads of fun.
that's reward enough, but do you also reward (with HPs or free
augments or whatsoever) the "very good at vivid descriptions" players?
Gian