wrote:
> wrote:
> > I'm not very strict about protocol in describing actions. Two of
> > my players are very good at vivid descriptions of what they want
to
> do,
> > the other two aren't. I have them make a statement of intent,
but
> then
> > we jointly decide what the results tell us happened.
> >
> > We had loads of fun.
>
> that's reward enough, but do you also reward (with HPs or free
> augments or whatsoever) the "very good at vivid descriptions"
players?
>
> Gian
I tend to reward that sort of good play with equally good situational
modifiers for that round. I prefer instant (and small) gratification.
But then, I always liked Drama Dice from 7th Sea lots.
Jeff