Re: Re: Greg Stafford on Fetches and Commentary

From: Andrew Dawson <asmpd_at_...>
Date: Tue, 12 Dec 2000 21:15:19 -0500


At 04:09 PM 12/12/2000 +0000, Graham Robinson wrote:
>Another point is that it can be difficult to allow shaman characters to
>gather powerful spirits if they aren't allowed to bind those they defeat
>in the mundane world. When you have five players they aren't going to take
>kindly to one of their number constantly having to roleplay situations
>where they aren't involved. Remember, the shaman can only buy might 12
>spirits between sessions.

This is no worse than when the theists go to the God Plane. Also, you can run quick (minutes long) forays for the shaman while the theists interact among themselves. Any long involved hunt for a really special spirit by the shaman should be equivalent to a foray into the God Plane by the theists and should be given as much attention by the GM. (This is all assuming that the theists don't drag the poor shaman into the God Plane at any opportunity.)

Thanks,
Andy

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