The Windstop in Prax & Wastes

From: Mike Dawson <mdawson_at_...>
Date: Mon, 15 Mar 2004 21:25:31 -0000


Hey all,

Thought I'd share a few thoughts that have come up in my game, now that the Wind Stop has come. This happened while the Heroes were escaping some Jaldonites they ran into in the White Bull's camp.

  1. When the Orlanth Winds stop, nothing constrains the Storm Bull Wind, which in my game immediately got huge, raged west-noth-west toward Pavis, and was turned away by Lunar Magic.
  2. When Spirit Air disappears, then Thunder Bird must be gone. So Raven is screwed, because nothing can offset Sun Hawk!

I'm still trying to figure out what the major figures at the Paps think of the Wind Stop. And peculiarly for my game, I need to think about how it affects the Winter Palace, as the Heroes may travel there on their way to ambushing other Jaldonites at Jaldon's Point.

Seems like the wind stop would be a good time to be a Gagarthi!

Mike Dawson

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