On 19 May 2004 at 15:53, bethexton_at_... wrote:
> Of course, what is the point in being evil if it doesn't have certain
> advantages, like short cuts to power? I wonder how that could be
> represented in HQ? I suppose grimoires with a particularly effective
> array of spells, but that doesn't sound all that exciting. Maybe through
> rituals? They have some particularly effective rituals, giving them big
> bonusses at key moments, but of course the rituals involve the slaughter
> of babies, torture of the innocent, and similar loveliness? Perhaps added
> bonus for particularly vile despoilement of people or things particularly
> pure and good?
>
> (the same sort of question applies to a couple of other cultures
> possibly, and certainly on a smaller scale to individual villains).
>
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