Re: Re: Spiderman 2

From: Light Castle <light_castle_at_...>
Date: Thu, 01 Jul 2004 21:24:33 -0400


All completely true. Not to mention that Spidey's my favourite example for the usefulness of "dazzle with snappy one-liners" as a useful skill to take. :)

If we continue this, might it not be better to switch to the rules list? LC

On 2 Jul 2004 at 1:09, Joshua Neff wrote:

> Relevant to Glorantha? Nope. Relevant to HeroQuest the rules system? Sure.
>
> The first Spider-Man movie was what made me realize HQ would be
> perfect for superhero RPGs. Why?
>
> Relationships.
>
> The first Spider-Man movie (I haven't seen the second yet) is *all*
> about relationships. Peter's relationship with Uncle Ben. Peter's
> relationship with Aunt May. Peter's relationship with Mary Jane.
> Harry's relationship with Mary Jane. Harry's relationship with Norman.
> Norman's relationship with Harry. Mary Jane's relationship with her
> abusive dad.
>
> In the final scene, the Green Goblin is completely kicking Spidey's
> ass. How does Spider-Man finally get back up? The Goblin makes
> threatening comments about Mary Jane. Spider-Man's player says to the
> GM, "That does it. I'm using In Love With Mary Jane for an augment."
> The GM smiles and nods. The player adds, "The Goblin put Aunt May in
> the hospital. If he's threatening Mary Jane, he's threatening all of
> my loved ones--can I use Protective of Aunt May for an augment, too?"
> The GM thinks about it & agrees. Spider-Man's heavily boosted now &
> comes back to defeat the Goblin.
>
> Man, I can't wait to see the second movie.

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