On Wed, 22 Sep 2004 15:00, Charles Corrigan wrote:
> * Of course, the people that migrated were not Sartarites then -
> this happened before Sartar was born.
:-) Since I'm playing in a game set in 1330 during the resettlement, I'm
running into this sort of thing a lot. It leads to:
- Herocults that either haven't happened yet or where the founder is just
getting started in the hero business.
- Initiation rites that mean something, in which initiands sometimes die or
disappear with a deity.
- A lack of cities: we have to go to Karse -- which in our Glorantha is
mostly seedy underbelly -- to find anything approaching a city. Nochet is our
archetypical big city where dedicated people from obscure cults might go to
complete their training and be exposed to foreign ways. (Anyone got a map of
Nochet c.1330?)
- A lack of proper roads.
- A weakening of the usual cross-clan social contacts and controls, because
the women who've travelled to the frontier with their marriage clans are cut
off from the support of their birth clans.
- Getting used to colder winters.
- All pitching in to do necessary work like clearing land, ploughing, building
basic steads, byres and barns as well as keeping our specialisations ticking
over.
- Making contact with new clans, including those that will be our neighbours,
and figuring out how critically important a good Issaries
negotiator/"diplomat" can be.
- Trying to find a good wife for our older brother, when it's not just a case
of getting the aunties to suggest candidates they've known since birth.
Cheers,
Jennifer
--
Jennifer Geard