Standard games?, was Three sentence descriptions

From: Jennifer Geard <geard_at_...>
Date: Sat, 23 Oct 2004 16:27:11 +1300


On Sat, 23 Oct 2004 07:22, Jane Williams wrote:
> I'll be interested to see if the collection confirms the trend I think
> I've spotted so far. Is *anyone* actually running the "Sartar Rising"
> story arc as supplied? In fact, is anyone running the "standard"
> Orlanthi clan background in the "standard" timeframe?

We worked through the rebellion back in RQ days, starting with Steve's preferred low-fantasy extended bedding-in period, then moving through the realisation that things were going to get intolerable but a unified rebellion was not a happening thing. We established a new stead where young folk could learn about hard work (and the old ways), and ending up hijacking the Dragonrise ritual with a dance which changed the places of the stars in the sky. I will not forget our defenders holding up the bodies of dying comrades so they would maintain their places in the dance, or the jaws of the mountains opening to swallow the assembled Lunar oppressors.

I've avoided the Sartar Rising arc since then. When you've done it once -- and on your own terms -- it's hard to play someone else's version. Also, one of my other interests got intensely political for a few years and I decided I didn't need oppression and paranoia in my escapism as well. So although I liked the world I turned down a chance to play in a new game set in occupied Sartar, and only really got interested again when Steve starting bouncing ideas for the resettlement game, which started in 1329.

I guess for a long time I've assumed that store-bought modules exist to be mined for cute ideas which will be worked into whatever story the GM/narrator is telling.

Cheers,
  Jennifer

-- 
Jennifer Geard

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