Re: Tattoos: practical, quest-generated, or a bit of both?

From: Mike Dawson <mdawson_at_...>
Date: Tue, 26 Oct 2004 13:43:14 -0000

> The reason I wouldn't create a tattooing god is that you'd have to be
> initiated into two cults (The tat' god and another) to do cult tattoos. I'd
> rather thave the knowledge pretty widespread.
>

Sounds like something Heort taught.

Cultural knowledge that everyone has, that everyone uses, but doesn't require a cult association.

Mike Dawson

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