Mike Dawson:
> The Sorcery World is like being in an abstract painting.
Me:
In Safelster, in a game being set up, I decided upon an Iconographer
as a hero. This is a wizardly school which'll probably be up on a
website at some point, wherein the grimoires are seminal
masterpieces (think Impressions of le Havre). A student will have
copied them and study them for the hidden details and routes to
power. So far, Perspectivist, Postperspectivist, Representation,
Misrepresentation as Grimoires which fit with spells.
Thus, the shapes, lines, icons (and their subversion - or abstraction) within the painting are the wielding of the magical power. (After all there has to be a reason why icons have been banned further west).
My character's aim is to rework the Perspectivist masterpiece, "The Proven Reappearance" as Postperspectivist. It didn't work quite right the first time :).
Sam.
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