>That said, I am plotting a series of adventures using Men of the Sea and
>have a question. When are open sea voyages *not* considered too
>dangerous to attempt?
>
Missing Lands answers this as follows:
Sea Season: The Risk Run (Seshnela to Jrustela - have to be careful to avoid the Doom Current), Easy Way (Teshnos to Teleos, before the Clearburst), Profit Run (Teshnos to Haragala - again, must avoid the Doom Current)
Fire Season: Umathela to Jrustela to Seshnela ('excellent sailing winds'), East Row (Kralorela to Haragala to Maslo)
Earth Season: North Run (Jrustela to Seshnela and back again), Teshnos to Teleos (after the Clearburst ends), Teleos to Maslo
Dark Season: Seshnela to Jrustela, Hero's Run (Seshnela to Maslo, skimming the outer edge of Magasta's Pool)
Storm Season: ('Bad/Impossible to Sail')
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
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