Re: misapplied worship

From: Tony Davis <gallows_brother_at_...>
Date: Sat, 25 Jun 2005 14:37:41 -0700 (PDT)


I use missaplied worship to add capabilities. So if I wanted to have an extra spirit practice here or an extra initiation there, it could add on without making me switch my concentrations. The Aeolian wizard finds out the truth about a new god and it becomes St. New God... and there's another grimoire out there. It costs more... but my other grimoires still 'cost less.'

t.

> I think the misapplied worship as punishment for
> min-maxers makes sense,
> and maybe I would impose it in exactly that kind of
> case. But I, like
> others here, do not impose it for a player who has a
> cool concept that
> happens to break the rules. I'd always find a work
> around.
>
> I was looking at the HQ book to see if there were
> other limitations that
> would make sense to apply instead of the
> "concentration does nothing".
> But the chart on the magic available for misapplied
> worship just says
> things like "one or more affinities". I might do
> something like "only 1
> affinity" or other similar reduction. In other
> words, the price of
> buying what affinites you can get and thus game
> abilities is not
> affected, but you still remain limited compared to
> someone doing
> "proper" worship.
>
> LC
>
> On Sat, 2005-25-06 at 18:58 +0100, Tim Ellis wrote:
>
> > As someone said a while back, Misapplied Worship
> is "the universe"'s way
> > of dealing with mini-maxers. It's a handy concept
> to keep in mind for
> > other cultures that do things strangely, and
> *could* always be imposed
> > on a player trying to "beat" the rules, but I
> think in general you are
> > better off encouraging players to develop
> interesting characters and
> > allowing them the opportunity to explore the
> possibilities without
> > imposing sanctions on some choices
>
>
>
>
> Yahoo! Groups Links
>
>
> HeroQuest-RPG-unsubscribe_at_yahoogroups.com
>
>
>
>
>
>
                



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