t.
> I think the misapplied worship as punishment for
> min-maxers makes sense,
> and maybe I would impose it in exactly that kind of
> case. But I, like
> others here, do not impose it for a player who has a
> cool concept that
> happens to break the rules. I'd always find a work
> around.
>
> I was looking at the HQ book to see if there were
> other limitations that
> would make sense to apply instead of the
> "concentration does nothing".
> But the chart on the magic available for misapplied
> worship just says
> things like "one or more affinities". I might do
> something like "only 1
> affinity" or other similar reduction. In other
> words, the price of
> buying what affinites you can get and thus game
> abilities is not
> affected, but you still remain limited compared to
> someone doing
> "proper" worship.
>
> LC
>
> On Sat, 2005-25-06 at 18:58 +0100, Tim Ellis wrote:
>
> > As someone said a while back, Misapplied Worship
> is "the universe"'s way
> > of dealing with mini-maxers. It's a handy concept
> to keep in mind for
> > other cultures that do things strangely, and
> *could* always be imposed
> > on a player trying to "beat" the rules, but I
> think in general you are
> > better off encouraging players to develop
> interesting characters and
> > allowing them the opportunity to explore the
> possibilities without
> > imposing sanctions on some choices
>
>
>
>
> Yahoo! Groups Links
>
>
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>
>
>
>
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