Re: Wild Eurmali (was Re: Eurmali Plausible?)

From: Light Castle <light_castle_at_...>
Date: Wed, 27 Jul 2005 19:57:39 -0400


Of course, if you REALLY want to mess with your poor players, you send them to find the crazy *duck* hermit. Then you get to yell, "Mine! Mine! Mine! Down! Down! Down! Go! Go! Go!" at them a lot. And call them despicable.

:)

LC

On Wed, 2005-27-07 at 20:49 +0000, parental_unit_2 wrote:

> Probably true, but not necessarily Maximum Game Fun. I kind of like
> the idea of unbonded Eurmali roaming the wildlands, surviving thanks
> to the bizarre powers that come to them in their unbonded condition.
> It provides an interesting source of random encounters for the
> narrator. It also provides an interesting scenario idea for a band of
> player characters: A chief who needs an Eurmali trickster for a ritual
> tells the band "Go find the crazy hermit of Tarndisi's Grove and bring
> him back alive."
>
> Rob
>

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