>> There *are* no theistic Lunars; there are only Lunar Lunars.
>
>Isn't this statement slightly mis-leading? Lunars use
>Theist/Animist/Sorcery/Common Magic.
>
YGWV, of course, but officially, no they don't - they use Lunar Magic
and Common magic.
(Actually, my Glorantha does vary - but that wasn't a positive choice, merely a result of me acquiring a preview of ILH-2 *after* I'd already started my campaign, complete with a concentrated Theistic Lunar. I subsequently ruled that such people exist only way down south in Tarsh, where theism is more popular. But this is clearly contrary to the official rules, and I wouldn't have done it myself, had it not already been too late to do otherwise :)).
>However there are different
>rules for mixing magic that comes from Lunar adopted beings/
>entities that subject their magic to the cycles of the goddess.
>
>
They don't mix magic (aside from Common Magic, of course). They use
Lunar Magic - which, rule mechanically, looks somewhat like mixed magic,
but ain't.
>Also, there is a Lunar otherworld. Lunars take no otherworld
>penalty there or in the otherworld that their magic organ is attuned
>to, whether that be theist/animist or sorcerous? Is that right?
>
The only otherworld their magic organ can be attuned to is the Moon:
they can't attune to the theist, animist or wizardly otherworlds, any
more than a Heortling can attune to the wizardly otherworld without
getting kicked out of his religion. If the problem you're thinking of is
'what if I've got a concentrated Humakti devotee who converts to Yanafal
Tarnils?', then, yes, there will be rules for religious conversion in
ILH-2, that explain what happens under those circumstances.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
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