RE: Re: HQ still doesn't make much sense

From: Tony Davis <gallows_brother_at_...>
Date: Wed, 3 Aug 2005 11:09:49 -0700 (PDT)


That makes good sense...

"Ok, let's say you're right about the Lunar Way for a second... but baby, that just doesn't matter anymore because I think we can find Another Way..."

t.

> I like this explanation, and it is pretty much how I
> view the situation.
> But would you say that this means if the players
> want to change goals
> dramatically (to the point it would change the
> conflict), they are
> saying they accept the consequences of the previous
> conflict?
>
> LC
>
> On Wed, 2005-03-08 at 10:10 -0500, Mike Holmes
> wrote:
> > >
> > AP are a measure that says, "You've committed your
> character to conflict
> > with these opposing forces - something's going to
> come of that." Which means
> > that you can't get out of the conflict by changing
> goals in the middle of
> > it. Dramatically you're bound to the opposition
> until there's some
> > resolution. The rising tension that occurs as you
> reach the end of that is
> > what AP model to me.
> >
> > Mike
> >
>
>
>
>
>
> Yahoo! Groups Links
>
>
> HeroQuest-RPG-unsubscribe_at_yahoogroups.com
>
>
>
>
>
                



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