Re: Dawn campaign?

From: Labrygon_at_...
Date: Sun, 30 Oct 2005 06:27:07 EST


Ok, here's some of the sorts of things I'd be looking at if *I* were doing a Dawn Age game:

The Sons of Issaries - "at the Dawn, Issaries sons carried his secrets to men, and their wisom aided the spread of civilisation." The players would be some sort of hero band that survived thanks to Garzeen, Gultha, or Harst (or perhaps they could be the three brothers). The game would be a sort of "Star Trek" powered by mules with the band travelling around teaching people to talk, to trade and boldly going where no man had gone since Time.

The Gray Ones - the players take the roles of a band of sages who avoided chaos and survived, making maps and copying documents. This would be a game where ruins were searched for Timeless documents, wildernesses were mapped and clues and problems overcome with cleverness.

"Awake ye bears!" - probably set in Sylila where a lot of hibernating followers of Odayla woke up with the dawn. A reasonable basis for a game of primitive hunters, you could borrow ideas from Griffin Mountain and have your hunters encounter wandering scholars, traders, and others who have set out to discover the world.

The Man from Skyriver - the characters have swum back from death and fall from the sky into skyfall lake. Their only memory is swimming up the river and they are washed ashore in a strange and magical land (Dragon Pass) - note that there will be no Upland Marsh on the and it will go more directly into the Mirrorsea.

Zombie Apocalype! the heroes are Humakti and have survived in a an apocalyptic world of zombies, ghosts and ghouls. There seems no hope and only honour keeps them fighting, but gradually their numbers are reduced. Then the sun rises, and things start to improve. A bit hack and slash, just having the heroes surviviing in a horrific part of the world.

Keith

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