> You fitted all that lot into one night????
Actually, 1 and a half sessions. The HQ game started at Whitewall.
>
> Much good stuff snipped, but...
>
>
> > Thus, following the steps of desemborth the heroes
> > made it into
> > Whitewall despite the ever growing Lunar army
> > besieging what many
> > were calling the last city of Orlanth.
>
> I'd be interested in knowing details of that - offlist
> if you prefer not to clutter the place up.
Well, in the group we have Aren who has a stealth affinity of about 14M and a raft of augmenting abilities and items. They also have Drenyen who is 5M2 in teleport and owns the windsword. On the Whitewall list we sort of agreed that those 'in the know' could pass in and out of Whitewall without too much trouble, if they have the right skill set.
>
> This is their clan trickster, and hadn't been
> previously bonded?
Well of course our chief is Domast longear (from BA fame), and I don't think he can afford the cattle to bond this trickster. I nicked the name of the trickster from somewhere, Gwandor probably, and called her Noh. This is a powerful trickster who has proven notoriously difficult to kill over the years. The clan tend to ignore her, as she disappears for seasons at a time. This is my interperatation of the trickster for my game from Chasing Kites, who I decided is actually Mikka's only living relative.
> > Aren the steadfast did not falter and his
> > persistence paid off.
>
> And how is he at playing the lyre?
Hehe. Of course I am referring to te abilities he used in 'not looking back here'. And he doesn't play an instrument, unlike Orpheous of course.
> Sounds like you did a great job of designing the HQ
> for them - congratulations!
Thank you. It worked really well, although one guy, James, is really genuinely disapointed that the heroband is no more. He really feels that with Mykka now no longer just a spirit and no longer the guardian, that means the end of the heroband.
Regards
Ron
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