Re: Loskalm

From: Antonio Álvarez del Cuvillo <antalvarez1976_at_...>
Date: Sun, 09 Apr 2006 15:31:48 -0000


> This week I plan to run a one-shot game set in Loskalm.

Many thanks, Peter.

My players are talking about running a basic conflict between strict adherence to the ancient Law and the problems that they face when the old world is over (e.g. Kingdom of War). So I'm also interested in rigidity of loskalmi religion or custom.

For example, caste restrictions. What things are restricted by caste? Examples:

Knights: commoners can't ride a horse (in battle), wear armor (more than leather) or use some specialized weapons (as a sword).

Wizards: knights can be Orderlies, but they can't became Adepts.

Lords: Own lands. Their orders MUST be obeyed ALWAYS by their vassals (there are exceptions)...

Regards,

Antonio

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