Re: IFWW

From: Jane Williams <janewilliams20_at_...>
Date: Thu, 29 Jun 2006 07:53:46 +0100 (BST)

> The mirroring struggle by Ivarne, Heort's wife, ..

> Abandoned by her husband, Ivarne must protect her
> kids from the
> menaces of the Darkness. She doesn?t fight them: she
> runs, she makes
> baskets to slide down an ice slope, she fools the
> wolves, she destroys
> the imps with words, she finds food, she makes food,

Nice list of examples! And illustrates what I keep trying to say: "passive" in the sense used by Ernalda and her heroines does not mean "does nothing". It does not means "screams and runs away". It does not mean "waits for a big strong man to rescue her" or even "asks a big strong man for help". In fact, it looks a lot like Vinga's idea of the best way of fighting a battle... funny coincidence, that!

Just one query, though.

> But these, her essential feminine passive power, is
> not enough for
> her. She-- out of all her companions and friends and
> the whole world that came before,--she wakes.

Why? What causes her to wake, when others do not? Or to put it another way, when we game through this, what trait should the player be rolling against here? Is it just "she's a heroine, of course she wakes!" i.e. spend a hero point? Or what? It's got to be something internal to her - her Star Heart, if you like. But how do we express it?

> She finds her husband nearly dead, and she heals him
> in time to save his life.

Meanwhile he thinks he's rescuing her from the Ice Palace. Reconciling those is going to make for some good stories.

> (The
> Vithelans may not have had a Darkness, so their
> tales is even more different.)

er... no Darkness? Not that I know anything about the Vithelans, but surely the sun going missing and the world falling apart is big enough to be a universal event?                 



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