Re: RE: Really boring RQ2/HQ question

From: paul_at_...
Date: Tue, 22 Aug 2006 10:38:35 +0100


simon.hibbs_at_... wrote:
> I'd divide by 3 so 50% becomes 17, 75% becomes 25 (5W) and 90% becomes 30
> (10W).
>

Those look reasonable, but maybe a little on the low side for the higher skills.

Alternatively, because a 14 gives a 50-50 chance of success against the default resistance you could take 14 as a base.

e.g. 14 + (x - 50)/2 (round up)

With that formula we get a slightly bigger spread with 50% -> 14, 75% -> 7W and 90% -> 14W. Of course it may not be worth even that level of complication.

I'd suggest taking an array of skills to work out keyword levels and fudging the rest - because if you just convert RQ skills straight you're missing out one of the strengths of HQ (player-defined abilities) - and augments should mess up any attempt to do a conversion by statistical analysis.

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