Those look reasonable, but maybe a little on the low side for the higher skills.
Alternatively, because a 14 gives a 50-50 chance of success against the default resistance you could take 14 as a base.
e.g. 14 + (x - 50)/2 (round up)
With that formula we get a slightly bigger spread with 50% -> 14, 75% -> 7W and 90% -> 14W. Of course it may not be worth even that level of complication.
I'd suggest taking an array of skills to work out keyword levels and fudging the rest - because if you just convert RQ skills straight you're missing out one of the strengths of HQ (player-defined abilities) - and augments should mess up any attempt to do a conversion by statistical analysis.
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