RE: Re: Weapon Advantage

From: Mike Holmes <mike_c_holmes_at_...>
Date: Thu, 21 Dec 2006 08:53:27 -0600

>From: "Ian Young" <ian.d.young_at_...>
>
>Philosophically, you can either
>interpret the weapon as being truly magical in that it imparts an
>ability in and of itself, or you can interpret it as the morale-
>boosting bonus it inspires in the wielder who cherishes it for its
>personal and cultural value.

Or both.

Try this sometime. Buy a powerful magic item as a sidekick. Then give it all of the abilities it should have to represent it.

Blood Axe of Kermarvan (Keyword 17)

- Seeks Blood 7W
- Injuries Bleed Much
- Superior Balance
- Blood Runes
- Will Not Rust
- Instill Rage in User
- Fearful
- Trollbane

Could be +13 fighting a troll. Might also force it's user to kill somebody he shouldn't...

Mike



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