>From: "Ian Young" <ian.d.young_at_...>
>
>Philosophically, you can either
>interpret the weapon as being truly magical in that it imparts an
>ability in and of itself, or you can interpret it as the morale-
>boosting bonus it inspires in the wielder who cherishes it for its
>personal and cultural value.
Or both.
Try this sometime. Buy a powerful magic item as a sidekick. Then give it all of the abilities it should have to represent it.
Blood Axe of Kermarvan (Keyword 17)
- Seeks Blood 7W - Injuries Bleed Much - Superior Balance - Blood Runes - Will Not Rust - Instill Rage in User - Fearful - Trollbane
Could be +13 fighting a troll. Might also force it's user to kill somebody he shouldn't...
Mike
Powered by hypermail