Hey all. Im a new guy just joined the list. I just obtained the
Heroquest rules, and Im eager to try them out with my friends, but I
have a million questions as far as the rules go, so Im hoping you guys
might able to help out a bit.
I've played lots of traditional rpg's (including a ton of Runequest),
but along with FATE, Heroquest is one of my first forages into more
alternative and narrative games, so I hope you'll forgive if some of
my questions are a bit daft.
- Im not sure I understand when the "parting shot" option in extended
contests is used. Is it once the enemy is reduced to 0 AP, or after
you succeed in a roll in the contest ?
- In relation to question 1, if Im reduced to 0 AP, but havent acted
that round yet, do I still get to go ? Or is it not really "rounds"
but just taking turns to try reducing the enemy ?
- Lets say Im using the list method to make a character. So I get to
pick out 10 abilities that I want. If I want to have 2 retainers (say,
two bodyguards), can I pick them as one "ability", or do they take two
picks or ?
- I sort of get the impression that you can more or less define and
create your own Homeland and Occupation keywords, but then, the book
lists quite a few and gives fairly specific skills for them. Could
someone elaborate this a little bit for me ?
- Am I right to assume that if I go with common magic, each of the 5
magic tricks will start at 17 ?
- The 20 points I receive to raise abilities can be used on both
normal abilities, as well as specific abilities under a keyword,
correct ? (so f.x. as a hunter, I could spend 2 points on something
like Tracking, and that would give me tracking 19)
I think thats all for now. Thanks in advance!