Re: Ideas for Natha's Curse

From: Sam Elliot <sam.elliot1_at_...>
Date: Mon, 15 Jan 2007 13:01:44 -0000

Any of that useful?
Sam.

>
>
> > What were the PC's trying to do with their violence? If I were
> >GMing, Natha would oppose that.
> >
> > If for example, if the PC's were trying to grab some magic items,
> >Natha would send a dream to a thief, who would steal the item from
> the PC's.
> >
> > Without knowing more about the context,I cannot offer more
detailed
> >suggestions.
>
> Well, it's a long story. I'll try to explain it with my awful
English.
> Anyway, the story is there in spanish
>
> http://www.itelsys.com/miwiki/glorantha/index.php/Episodio3
>
> Do you remember my questions there about the monstrosity?
>
> http://games.groups.yahoo.com/group/HeroQuest-RPG/message/31349
> http://games.groups.yahoo.com/group/HeroQuest-RPG/message/31357
>
> A pelandan family is killed. The little son, a strange 10-years-
old,
> androgynous that appears to be silly has disappeared. The
> midwife-witch PC knows the creature is the son/daughter of the
> incestuous relations between two PCs, brother and sister (the
sister
> is the Natha Ordinate); the midwife gave the creature to the
family.
> The Ordinate have had some strange dreams and she is sure that the
son
> is alive, and when she knows about the androgynus, she knows who is
> he. They also suspect that the creature could be the killer.
>
> There are some clues, and the players know that the family is
killed
> by a very big-Beast, probably a Ganesatarus' demon. In full moon,
the
> Ordinate makes a ritual based in a myth called "Natha pursues
Ratakar
> to the Fourth Hell", and finally they face the demon in a cave.
>
> The demon appears to be THE CHILD. It is androgynus, it has a child
> face, and has strange drawings in its scales making the House
Symbol.
>
> The Ordinate tell everybody not to fight but they attack. Anyway,
the
> demon is near to kill her (she hope that her son doesn't attack
her).
> People fight against the Beast, and it is a very hard combat. At
last,
> when it has negative AP, it continues fighting! (similar to
undead).
> They have to completely kill the child or die! (or they could run
away
> but...) The midwife tells everybody it is the lost child of the two
> PCs, and they continue. At last, the mother kill 'her own son'!
> Silence. She is screaming. She has a very hard temper, and she is
very
> protective. She is really, really, really, really, angry. She
stand up
> and cry the curse, powered by the red full moon.
>
> Some player suggest automatic succes and people agree. Well, after
> that, the true child is sleeping a bad dream in the cave. They
don't
> know what is the relation between the child and the demon. So it
was a
> mistake. Anyway they think the curse is alive and I think that's
good
> that the mistake have consequences.
>
> But a bump-down is probably very hard for that, and also we have
> already played two episodes (hum, without violence). A bump-down in
> violent attacks? Hum...
>
> Regards,
>
> Antonio
>

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