RE: Need ideas for The End of The World

From: Graham, Andrew <agraham_at_...>
Date: Tue, 30 Jan 2007 13:16:35 -0000


So they need to pretend they are the forefront of a much large force. To draw the KOW into a climactic battle final battle they are doomed to loose.
And when faced with the jaws of death they jump in and take the KOW with them.
As the volcano erupts, tidal waves roar, earth splits open etc. Set off by forces stage left.  

Andy


        From: HeroQuest-RPG_at_yahoogroups.com
[mailto:HeroQuest-RPG_at_yahoogroups.com] On Behalf Of frank_rafaelsen

	Sent: 30 January 2007 10:43
	To: HeroQuest-RPG_at_yahoogroups.com
	Subject: Need ideas for The End of The World
	
	

	Hi
	
	About ten years ago I ran a campaign set in Loskalm. The
campaign 
	told the story of how the Idealist state came under attack by
the 
	Kingdom of War. The basic idea of the campaign was that The
Kingdom 
	of War was created by Lord Death on a Horse to forge Loskalm
into an 
	organisation that would crush the heathens of Glorantha and
bring the 
	Word of The Prophet to the four corners of the world. Lord Death
on a 
	Horse saw himself as a martyr for the cause, and gladly dammed
his 
	immortal essence to fulfil his vision of the future. See the
movie 
	Seven for the original inspiration for this interpretation of
KoW. 
	Just magnify the horrible acts by a thousand fold, and you have
my 
	KoW.
	
	The campaign was highly successful, but it eventually lost
momentum 
	as the heroic campaign turned more and more gritty. Eventually
the 
	campaign turned sour as the players kept on wanting to
gloriously 
	fight the KoW and I as a GM wanted to drive home the point that
to 
	defeat the KoW in war would mean becomming a Kingdom of War. And
that 
	would mean total defeat. And finally we just stopped playing. A
truly 
	anticlimatic end to one of the best campaigns I've ever run.
	
	Over the years my players have repeatedly asked me to give them 
	closure on this campaign. And now I'm going to do just that,
using 
	HQ. But I need ideas for how to pull it off. I still want to
keep the 
	basic idea that the KoW can not be defeated militarily, but I
need a 
	way that a handful of knights from Loskalm can be central in
saving 
	their country. I want it to be epic, earthshaking and final. And
I 
	need something I can play in one evening.
	
	As you can see I have my work cut out for me. This is not going
to be 
	easy. It is going to damn hard. So any input on how to pull of
this 
	stunt is very, very welcome.
	
	....help?
	
	

	 



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