Make it as entirely reasonable as possible.
On January 30, 2007 01:29 pm, Kevin Blackburn wrote:
> In article <epn7ff+3oe5_at_...>, frank_rafaelsen
> <frank_rafaelsen_at_...> writes
>
> >....help?
>
> It's not help, but do design in the possibility that the PCs come to
> understand LDoaH's motivations, realise they are sound, and join with
> him. The players might of course howl with horror if this was the final
> outcome, but it is such a delicious trap I think it would help enhance
> the players enjoyment of whatever the actual solution is, knowing what
> they avoided.
>
> After all, LDoaH was convinced, and are the players any better than him?
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