It does fit that.
> and asked them to come up with ideas for two
> contemporary British 12 year olds.
> I chose the 100 word narrative method of character
> gen, then selected
> "skills", "relationships" etc from the list.
> Keywords were a problem - I just
> dispensed with them,
No keyword for "British"? I suppose there's no need, you all know what's in it, no need to write it all down. Occupation: schoolkid: again, no need.
> They could have up to 5 minor
> magical powers each - but only choose two each as
> they found that worked
> with their character concepts. ..
> their magics began at 17 (as Common Magic).
I was wondering how you'd handle Harry Potter-style magic in HQ. I take it they can use CM actively? What do you do about Wands?
> each House (I hope you
> understand the concept) would have its own Keyword.
(nods) Makes sense. Each one has a reputation, even if the members don't get any actual skills from them. "Famed for being sneaky" rather than "sneaky", sort of thing?
> We played an hour past our usual end time, and both
> players were very excited by the possibilities of
> the HQ system, even in
> this very basic form, and really enjoyed it.
Great! Did you do an extended contest at all? That's what tends to lose people, I've found.
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