> since one of the main issues the other designers of RQ had
> with D&D was that D&D was such a wretched simulation of SCA combat that they
> had trouble suspending disbelief in D&D long enough to enjoy the game.
I was under the impression that the early D&D combat system was a port from their tabletop miniature gaming rules, which were set up for unit combat with provisions for the occasional individual hero type 'special unit'. The D&D combat was a largely abstract system, not really a combat simulation.
Or am I reading that too closely, and you are saying that the D&D system was *so* abstract that it was distracting to people who had concrete experience with SCA combat, because it permitted things that they found unbelievable, based on their own armored combat experiences?
Grimmund
-- "Power corrupts. Knowledge is power. Therefore: Knowledge corrupts."
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