The issue here would seem to be, is he ruining the fun for everyone else? This depends on the assumption that HQ is so superior to the available alternative rules sets that a HQ game is fun and another game is not. This seems doubtful. At most, I''d say with the right group of players, an HQ campaign can be more fun for that group, than a campaign with any other set of rules. This is actually more than the common view in the RPG community allows, since the most common view is that rules are relatively unimportant..
Incidentally, this may provide part of the explanation of why HQ players are seen as "elitist". HQ, by design intent, assumes that story telling is more important than all other aspects of RPGing. Greg, who is the leading spokesman for HQ has just suggested that if a player likes powergaming enough to disrupt a HQ game, you should try to alter his gaming style or maybe even throw him out of the group. This promotes a perception that HQers's consider story telling the only important part of RPGing, and look down on others who enjoy simulation or powergaming.
Ray,. Greg Stafford <Greg_at_...> wrote: Bryan wrote:
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Greg Stafford President, Issaries. Inc.
Love without reserve,
Enjoy without restraint,
Live without dead time.
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