Re: Re: Scoured augments (from HQ rules - Equipment)

From: Sam Elliot <SamLElliot_at_...>
Date: Sun, 13 Apr 2008 07:30:36 -0300


On Sat, Apr 12, 2008 at 9:18 AM, Jamie <anti.spam_at_...> wrote:
> This really shakes down to how much you focus on conflict resolution,
> in our play we have often used conflict resolution but still drifted
> into tasked resolution habits, leading to skill focused contests and
> augment scouring. Whenever I find myself scouring my sheet it is
> usually a result of being too focused on the activity and less on the
> story behind the roll at hand.
>
> As a quick example take a sword fight between clan champions with the
> goal, 'Get the enemy tribe's champion to back down in the fight in the
> interest of peace'.
>
> This is clearly a situation that is Conflict Resolution centric, and
> the contest is going to centre on the fight, but there are at least
> two ways to handle it:
>
> 1 - focus on fighting as the main skill and augment with everything
> that you can tie into either the martial contest and the political
> situation. [Skill: Sword Fighting. Augments: True blade, Recognise
> enemy fighting style, Hate enemy tribe, Relationship to tribe, Peace
> lover, Political intrigue]
>
> 2- focus on the political situation and leave the fighting to
> narration colour. [Skill: Political intrigue. Augments: Relationship
> to tribe, Peace lover].
>
> The second one might feel odd because the actual fight is the central
> contest but the dice roll only resolves the political situation.
> However, the fight can be used both to colour the contest and to help
> differentiate between contest results.

FWIW, in the second instance, I'd use those martial skills to augment as well. That is, I don't really see how the different framing of the contest relates to "augment-scouring".

That said, I don't have a problem with augments, so don't worry overly about me.

Sam.

Powered by hypermail