More interesting for me are some of the subtle shifts that seem to have happened.
When I first heard of the "only one augment applies" rule I didn't realize it was for the entire contest. I thought it would be for each exchange. Add in that if you try to augment during an extended contest it counts as an asymmetrical exchange and augments really get taken out of the picture entirely. I'm not too upset by that, since you can probably work the narrative to just do a wholesale shift in what ability to use and it works just as well.
3) Limited ability to help.
I'm not sure about this one: You can augment your ally if they
haven't already had an augment; you can assist, but each time it gets
harder; you can open up your own exchange with the person, which at
least should give them a multiple opponent penalty. Since I know my
players used to love doing things to help one another in interesting
ways, I am tempted to give them more options than this and use
situational modifiers to model it.
4) Follower rules.
I like theses although I am a little unclear about the "any unengaged
person can pick off a follower with a simple contest". This seems a
bit weird when the follower is a full contestant. The fact that as a
full contestant the "follower takes an extra 2 RP when knocked out" is
listed as an extra grim and gritty rule and then every other follower
approach automatically inflicts that same +2 also seems a bit strange.
5) Disengaging:
One piece about this is unclear to me. It says on page 42 that "If an
opponent attempts
to disengage from you while you are also engaged by at least one other
contestant, you suffer a penalty of –5 when you roll to counter to his
disengagement."
I assume that is separate from any multiple opponent issues that may
apply. (So if you are the first person to go and you try to disengage
there is a minus 5, but if you let your two friends attack first to
keep the guy off balance, there is a -11)
I am also surprised at how much I think I like the new Gloranthan magic rules, which I was fully prepared to viscerally dislike from the snippets I heard. They're much more interesting as a base to work with in the form I see here.
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