> On the other hand, I love how the new rules make characters work for
> the augments within the story. The focus has moved away from passive
> augments - limiting them to one, and then only if interesting - and
> instead encourages augments that occur as a result of PC actions -
> either as lingering benefits or plot augments. Thus, the quest for
> bonuses generates story ideas.
That's one of the reasons the character sheet has plenty of space for Lingering Benefits (and Penalties). I've found in play that these story-related bonuses end up being at least as important as abilities for may players.
Jeff
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