Re: Re: The Race

From: Nick Eden <nick_at_...>
Date: Fri, 6 Nov 2009 19:25:36 +0000


I wouldn't bother with Loss gives you no points.

Each contestant would have to maintain their own score against the course, but if the course gets to 5 points first then obviously they've piled into a rocky outcropping in an enormous fireball.

On Fri, Nov 6, 2009 at 7:04 PM, L C <lightcastle_at_gmail.com> wrote:

> I'm still a bit confused, you are proposing a contest where they both roll
> against the course's resistance, otherwise racing to 5?
>
> So stage 1 is something like "narrow channel of spinning rocks" 4W and they
> both roll against that. Victory gives you the normal number of points and
> loss gives you no points? (Or floating situational modifiers for the next
> roll?) Final victory determined by first to 5 and Margin of success
> determined by Victor-Loser range as normal?
>
> Sort of an "everyone vs the course" thing?
>
> On Fri, Nov 6, 2009 at 1:38 PM, Undead Trout <undead.trout_at_...>
> wrote:
>
> >
> >
> > They are still in the contest against one another, the course doesn't
> earn
> > points toward victory unless you want that to represent the chance that
> one
> > or both is unable to finish the race or (on a Complete Defeat) dies in a
> > fiery crash. All the course does is provide the opposition rolls and the
> > chance for players to come up with clever augments to help them through
> the
> > tough parts. You could even have Kris and Lilly roll against one another,
> > and model the course as places in which the player may choose to roll for
> > augments a la *HeroQuest 1e*, trading a risk for a potential big pay-off.
> >
> >
> > --
> > Undead Trout -- undead.trout_at_... <undead.trout%40gmail.com>
> > ~ Always Something Fishy Going On™ ~
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
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