Re: Re: Sartar Kingdom of Heroes vs the other published material

From: Manuel MOLINIER <manuel.molinier_at_...>
Date: Tue, 22 Dec 2009 15:58:35 +0100


I agree with a statement I read somewhere on Internet. This is how you see that G. Lucas is not a gamer, else Issaries/Moon design would have the Star Wars License ;-)

Manuel

On Tue, Dec 22, 2009 at 2:33 PM, Kenrae <kenrae_at_gmail.com> wrote:

>
>
> > Re: Sartar Kingdom of Heroes vs the other published material
> > Posted by: "Manuel MOLINIER" manuel.molinier_at_...<manuel.molinier%40gmail.com>manuelmolinier
>
> >
> > I ran a very good Starwars game using HQ2.0 and people really loved it.
> It's
> > quite easy for them to visualize what someone with a keyword can do or
> not.
> > In this case I confused them by giving them abilities and too much rules
> > related details in the 1st place and all went better when I just told
> them
> > to pick an archetype and go with it.
> > I think it all depend on how knowledgeable the people are of the settings
> or
> > the genre and unfortunately for us Glorantha is not even closely as
> famous
> > as any hollywood blockbuster.
> >
> > Manuel
>
> You too? I ran a Star Wars scenario on a Convention and everybody had
> a lot of fun. Nobody knew the rules at all beforehand (except me, of
> course).
> I didn't even use pregenerated characters, I used the as-you-go creation
> method.
>
> I was particularly fond of a droid character. All of his abilities
> were "systems". Combat Targeting System, Visual Detection System,
> Natural Language System and so on. Very funny xD.
>
> Cheers,
> -Sergi Díaz
>
>

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