"We're playing Vampires in World of Darkness - the old setting, with Camarilla".
Assuming they've all played before, they all know more or less what
people can do, what the clans mean, etc - but all of a sudden char gen
takes 10 minutes and no one has to balance all their points over a dozen
different things.
> I really like the HQ System for running this as I mainly have to focus on
> the story we want to tell and not on the gritty details of which rule system
> we use. This gives the players and GM a very high sense of accomplishment
> for a relatively short play time.
>
Yup.
100 percent agree.
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