On Mon, Dec 28, 2009 at 10:20 AM, andrew.d.scott_at_... < andrew.d.scott_at_...> wrote:
>
>
> What challenges should I expect to meet running a traditional dungeon bash
> using HQ2? Is such a thing even possible? Should I approach it with maps and
> keyed encounter locations or something more abstract?
>
> If you've done something like this (or are planning to) I'd be interested
> in throwing some ideas around.
>
>
>
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