I'd be deeply suspicious of any automatic complete victories in HQ2. LC
andrew.d.scott_at_... wrote:
>
>
> Hm. Perfects are tricky. Right now I'm not sure how to deal with them,
> if at all.
>
> One idea occurs, although I'm nowhere near experienced enough with HQ2
> for this kind of systemic tinkering. It's very rough and likely vastly
> overpowered:
>
> A player can declare a perfect during any contest where they use a
> named charm. The perfect negates all previous rolls and ends the
> contest with a complete victory for the player and a dying result for
> the opponent. No negative consequences of victory are experienced by
> the initiating character. A character assaulted by a perfect may
> counter with a perfect of their own if they can. Doing so results in a
> tie; the contest ends and no negative consequences are experienced by
> either side.
>
> So what's the downside? Perfection cannot be used on two successive
> contests and victories gained are counted twice on the pass/fail
> cycle. No lingering advantages may be claimed from perfect victories.
>
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