> As I see it it is 3... but not like you have framed it. It is more like
> "I want to get into the cave but the broo is in my way." "The broo
> want's to stop you from getting in. We will do an extended contest."
> Then each action in the contest is rolled for and described till an
> outcome is found. It is the same as a more traditional combat but
> attack, parry and damage are inferred in the roll rather than done
> separately. A bad roll on both sides is testing and circling, a good
> roll on both sides is a hard fought exchange, etc.
>
> Does that help?
>
> If not, the book makes very good examples of this, so no worries about
> understanding it.
>
> Bo
>
> On 12/10/2011 9:01 AM, Howard wrote:
> > or is it: (3) "Do I kill/injure him or he do the say to me"? ie. one
> > result determines the melee?
> >
> > Now I did a search and a previous post suggested that "extended
> > contests" are sometimes used. I still think (1) is probably not what
> > this means, and (3) is too b&W, but if it's (2) how is it "managed"?
> > Is there an IGOUGO system based on initiative and/or
> > surprise/awareness? Is it my attack vs his defense - with his response
> > being a separate roll off?
>
>
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