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On Aug 14, 2012, at 11:07 AM, "GARY" <furashgary_at_...> wrote:
> A number of posters on RPGNET and others have said while they don't have any issue with the HeroQuest II rules, in play conflicts are very bland and unexicting (combat, chases, etc.).
>
> Is this the case, are their solutions w/in HeroQuest II for resolving it (e.g., changing the type of contest or stakes or something) so that conflicts aren't just one roll but are as exciting as those in any other RPG (not the same, just interesting).
>
>
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