Ian Cooper wrote:
...
> I recently ran a Canterbury Tales style journey with heroes and NPCs
> telling stories along the way.
...
> I wanted to convey two things. First I saw as an opportunity to
> present background that might be relevant to forthcoming episodes 'in
> game', and I wanted to emphasize the Heortlings as an oral,
> storytelling culture.
...
And you can use them as foreboding the future, as the scop does in
Beowulf.
Something similar would be useful if there were a Kev the visionary
character in the game. The Kevian (?) decides to tell a story, but
what does it mean?