Re: Followers. What have you got?

From: wulfcorbett <wulfc_at_...>
Date: Mon, 10 Dec 2001 16:36:44 -0000

> > 1) No more 3rd-person description or "Oh, but I didn't say that
out
> loud!". You get in there and act the part.
>
> You've had some better LARP experiences than I have.

Possibly, I've only really been in one group (if you can call 800- 1000 people a single group!), but I don't remember a single incharacter  exchange being derailled by an out-of-character remark, or, worse still, being halted altogether by someone deciding to discuss some TV program...

> Ah! But as in many other things, moderation is the key. Normally,
it is
> only polite for a the player to ask "is there hot soup on the
hearth?"
> before their character throws it.

I've lost the message (quickly reading these at work), but someone else suggested he had allowed a character to gain the ability "Conjure Convenient CHandelier", and THAT I would allow - that's using character abilities, however weird (granted, I might not allow that ability, but if I HAD done, I'd allow it's use). iF A PLAYER creates terrain, I would expect the CHARACTER to have used some ability to gain an advantage, maybe take an action to look over the setting, run to the hearth, line up the chandelier swing. I have far less dislike of characters seeking advantages than of players inventing them.

Equally, someone else asked if I objected to players inventing/improvising new feats. I do not, so long as they can prove their character knows of them, by rolling a Mythology Ability check. Otherwise, the player is using out of character knowledge to benefit his character, and that's cheating in any game. Role Playing Games are about playing characters, and if you're going to let people ignore the character, and do whatever the player can think of, I don't see the point.

Wulf

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