I was playing KoDP today when I came up with a number of suggestions to make it better...
Bugs/Dumb Features
- Ringmembers killed in battle wont show up in the post-battle casualty report.
- In the 'we have too many weaponthanes' event, selecting the 'give gifts to the
complainers' option doesnt change the number of goods/cattle/anything the clan has.
- The game is buggy when determining what is your tula. Several times I have
captured area from another clan and when sending men to explore it (using the
'M' key to see my tula) the game has considered it not to be in my tula (it has
even thought my tula is a part of the Dragonnewt Wilderlands!).
- There have been several instances where 'ghost' temples have appeared in
the Sacred Time screen, outside the forest. These temples wont give me
anything ('Temple to Urox the Storm Bull. Provides .'), but will still show up
in the Sacred Time screen. A save game about this is available.
Questions
- In some event (I dont remember which) a ringmember says "send at least
ten footmen to explore..." Does the number of explorers have any other effect
than the chances of survival?
- I have seen one noble who resembles Obi-Wan Kenobi, and another who
resembles Princess Leia. Is this intentional?
Suggestions
- We want the ability to see the effects of our attacks against another clan
better! In my current game, I hate the Rakstanti, and after they moved their tula,
I've sent both Malia and Maran Gor to curse them. Expect for a short notice
that they were suffering, I havent seen any effect on the gameplay.
- Please, let us rename our ringmembers...
- How about creating a ringmember in the beginning of the game to represent
the player? You could choose his portrait, gender, god, and edit the values (with
some limitations of course, such as no character can start with Heroic and you
only have a certain number of 'skill pool' to distribute).
- The food supply. Cant we get the game to automatically clear enough land for
the food we need?
- As a similiar request, can we get the weaponthanes that have been on missions
to automatically return to patrol duty?
- The Curing/Healing blessings dont seem to be very effective (when gained
from a shrine/temple, I mean). Can we get an option "sacrifice yearly X goods
to heal our people"?
- Make it so that people will spread tales of our battle luck. For example, if we
keep defeating all attackers without any losses, that should certainly scare
off any other possible attackers.
Tspro_at_... (ICQ 18051088.)
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