> > To some degree, KoDP is a reaction to what I *didn't* like about
> > other computer games.
>
> Err, like the rotten writing and zero plot in most computer games? (not just
> in strategy games, but RPGs as well)
We were trying to get some sense of grand plot, and also some kind of emotional involvement. I wanted players to treat the ring members as more than just playing pieces.
> > Most of the exploration areas have only one illustrated encounter,
> > but do have multiple other results if you explore them again.
>
> Hmm. If you don't find the back door to the Dwarves on the first
> encounter, is
> there any chance of finding it again?
I don't think so, though the dwarf area actually can give more than one illustrated encounter.
Phil
> I looked in the "maps" page, but I guess that would have been too easy.
Dragon Pass is a region, so it's on the regional maps page: <http://www.glorantha.com/new/maps_region.html>
David Dunham A Sharp david_at_... Voice/Fax: 206 783 7404 http://a-sharp.comEfficiency is intelligent laziness.
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