> But everything previously (Fortunate Succession, Glorantha: intro > and even Heroquest Voices: Talking to the Moon Woman "he > resists the Goddess's liberation and suffers because of it, but > with compassion Sedenya reaches out to him and will prevail. > We shall free him!") indicates that the Lunars were not planning > for some time to Kill Orlanth.
I completely agree; and this fits the 'mood music' from Issaries at the time. When I wrote the Lunar Pantheon article for the Glamour booklet we put out back in '97, Greg Stafford got to make *any* changes he wanted, no questions asked. He put through very few edits. One of them was to change the last sentence in this paragraph:
: Orlanth - The Last Enemy
: The only exception is Orlanth, the Last Rebel, eternal enemy of
: peace and stability. Worship of this turbulent and barbaric deity
: is prohibited within the Empire, and its campaigns of conquest
: have been intended to break his power. Former worshippers of the
: Storm God are encouraged to worship tamer, more palatable atmos-
: pheric deities, such as Molanni, a consort of Yelm, or Entekos,
: goddess of Good Weather.
:
In my initial draft, the last four words were: "after Orlanth's forthcoming demise"...
http://glorantha.temppeli.org/digest/gd7/1999.07/0130.html (at end)
Speaking from a *story* perspective, I like the idea that Dara Happan arrogance and bigotry turn a reasonable Lunar plan (bind enemy god, build new temple) into a megalomaniacal act of deicide. Particularly because your player characters can now BE THERE when this decision is made (Lunar POV); and/or can now take HIDEOUS REVENGE against the guilty men who made it (Heortling POV).
Then again, I liked the TV-movie "Conspiracy" (a dramatisation of the Wannsee Conference, with Kenneth Branagh as Heydrich). Discovering just what you've signed up for can be... interesting.
http://www.imdb.com/title/tt0266425/
So I guess I'm on Peter's side. I prefer the Lunars to be more creative and adaptable; I like the tension between different agendas (on the same side); I like the sense of "escalation" you get when the stakes at Whitewall are gradually "upped" by inspired heroquesting leaders on both sides.
Cheers, Nick
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