Re: Supplies; Smugglers; Ornol Quicktongue

From: Gianfranco Geroldi <giangero_at_...>
Date: Thu, 11 Mar 2004 00:28:13 -0800 (PST)

> By 1621 the Lunars have plenty of troops and the
> resources to track
> down any entry or exit from the city - getting in
> and out has become
> a HeroQuest with death or capture being the reward
> for failure.

I agree, therefore (just as a detail):
in my campaign, Ornol is no hero. He likes to trade and smuggle retaining a low profile (that implies making a little revenue, but he is prudent). He will help whitewallers eagerly but when things become somber (or lighter, speaking of an argan argari) in late 1620 he says good bye without repentance.


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