That would be "Cults", I think. A god of sappers & miners would be different than a god of stone-throwing engines, would be different than a god of arrow-trhowing engines. And then there's road-buildng. And fortification building...
I'd say they probably don't have a lot of anti-Air magic - there's not a lot of Air magic in the Imperial lands, certainly not on the scale of in DP/Heortland. The unit magics will have been honed and focused on their nornal enemies - mostly other solar cities, with mud-brick walls (I envision ancient Middle-Eastern fortrsses when I think of DH, and most siege engines would be useless against Heortling oppidae/hillforts except as anti-personnel weapons).
They might have anti-Earth magics, but I doubt anti-Air.
Lemme see what I can whip up...
It is by my order and for the good of the state that the bearer of this has done what he has done.
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